> For the complete documentation index, see [llms.txt](https://docs.os.uk/os-downloads/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.os.uk/os-downloads/upcoming-products/beta-products-information/os-3d-mesh-beta-product/getting-started-guide/importing-an-os-integrated-mesh-model-into-arcgis-pro/adding-miscellaneous-3d-models.md).

# Adding miscellaneous 3D models

It’s possible to individually insert custom 3D models into a scene. This is a technique that can potentially combine well with integrated mesh content. One example of this could show a visualisation of a planned building or structure at its intended location.\
\
A new ‘3D object’ feature class has been introduced to support this flowline (see ['Introduction to the 3D object feature class' in the ArcGIS Pro documentation](https://pro.arcgis.com/en/pro-app/latest/help/data/3d-objects/what-is-a-3d-object-feature-class-.htm)), although the long-established ‘multipatch’ format also works. Various standard 3D file formats are supported (.dae, .fbx, .glb, .obj, etc) – any of these can be exported from Blender or other similar modelling tools.

It’s outside the scope of this document to go into detail about this process. However, if you want to explore this further, we recommend this ESRI tutorial on how to [import and incorporate 3D models in a scene](https://learn.arcgis.com/en/projects/import-and-incorporate-3d-models-in-a-scene/).

<figure><img src="https://1897589978-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FcNpJpLP8RROUaWVQo5ea%2Fuploads%2F7jg79hoBxigR0yTBGTQ4%2Fimage.png?alt=media&amp;token=5ed2c558-b3c7-4015-b2a2-60a3beba4895" alt="Spiral Monument!  A custom 3D model, created in Blender, inserted into a 3D scene.  Note the use of textures and the metallic finish.  For this image, a premium high resolution integrated mesh was used in place of the ‘standard’ OS mesh."><figcaption><p>Spiral Monument! A custom 3D model, created in Blender, inserted into a 3D scene. Note the use of textures and the metallic finish. For this image, a premium high-resolution integrated mesh was used in place of the ‘standard’ OS mesh.</p></figcaption></figure>


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