🆕Navigation
Last updated
Last updated
Once the integrated mesh has been added to the scene, you’ll want to navigate in 3D space to view your content from all angles. The controls for accomplishing this are common to all Scene projects, so experienced 3D users should already be ‘good to go’.
For users not already familiar with Scene projects, there are two primary navigation modes – 'Planar' (the default mode) or 'First Person' navigation. The first of these works well if you're going to be primarily using mouse input to explore the 3D environment. The latter, meanwhile, has similarities to the control systems used in some genres of video game. Which mode you choose is likely going to be down to personal preference rather than functional differences.
To configure the navigation options, a ‘Navigator’ user interface will appear at the bottom-left of the main scene window. This can be toggled on/off, from the view menu, if required. This has two basic states, named ‘Show Heading’ and ‘Show Full Control’, with the latter offering a complete set of on-screen controls and the former being smaller and more limited. Dedicated buttons, at the top of this, facilitate the selection of the ‘Planar’ and ‘First Person’ modes.
The default Planar navigation mode is primarily intended to offer intuitive mouse-orientated control. The core mouse options are shown in the table below.
Rotate/Tilt
Press down mouse wheel and move mouse.
Pan
Press left mouse button and move mouse.
Zoom
Turn mouse wheel or press right mouse button and move.
Beyond this, additional keyboard controls can be used alongside, with both the arrow keys and ‘W’,’A’,’S’,’D’ also enabled as available alternatives.
‘First Person’ navigation offers a somewhat similar experience to the controls found in many video games. Here, navigation is primarily achieved using the ‘W’,’A’,’S’,’D’ and arrow keys, combined with additional mouse movement to pan left/right and up/down.